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SpecialTiles.h

00001 #ifndef _SPECIALTILES_H_
00002 #define _SPECIALTILES_H_
00003 
00004 /*
00005  *      specialtiles.h
00006  *      holds the unique identifiers in #define form for each kind of
00007  *      hardcoded "special" tile
00008  */
00009 
00010 #define NOT_SPECIAL 0           // this tile was picked on as a small child
00011 
00012 #define NEXT_MAP 1
00013 #define PREV_MAP 2
00014 
00015 #define INSTANT_DEATH_TILE 3 // aieee1!!! *thud*
00016 
00017 #define BOAT 4
00018 
00019 #endif

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