#include <Shops.h>
Public Methods | |
Item () | |
Creates some default crap for items. | |
Public Attributes | |
int | cost |
how many gold points do you need to buy it? | |
int | icon |
what little picture should we fetch for it in store? | |
int | mod |
the weapons modifier. | |
int | ac_mod |
the armour-class modifier. | |
string | name |
the name of the item, in STL string. | |
bool | bIsHealingItem |
does buying this item give you an additional healing potion. | |
bool | bIsMagic |
should we bother looking at the rest of the spells? | |
bool | bIsHealSpell |
provides Heal 1. | |
bool | bIsFireSpell |
provides Fire 1. | |
bool | bIsLightningSpell |
provides Mr. Zappy 1. | |
bool | bIsEarthSpell |
provides Earth 1. | |
bool | bIsMeteor |
provides Meteor 1. | |
bool | bIsHandOfDeath |
provides Hand of Death 1. | |
bool | bIsFullHeal |
provides Full Heal 1. | |
bool | bIsKey |
provides a skeleton key? | |
bool | bIsManaPotion |
provides a magic-refreshing mana potion? | |
int | count |
We're hacking this up, always set to 1, but some enterprising hacker can probably add it to Shops.cpp's load item function. |