00001 #ifndef _SPECIALTILES_H_ 00002 #define _SPECIALTILES_H_ 00003 00004 /* 00005 * specialtiles.h 00006 * holds the unique identifiers in #define form for each kind of 00007 * hardcoded "special" tile 00008 */ 00009 00010 #define NOT_SPECIAL 0 // this tile was picked on as a small child 00011 00012 #define NEXT_MAP 1 00013 #define PREV_MAP 2 00014 00015 #define INSTANT_DEATH_TILE 3 // aieee1!!! *thud* 00016 00017 #define BOAT 4 00018 00019 #endif