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Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
CGameContains pretty much everything
HUDControllerIt doesn't run very well
ItemContains the cost, icon, modifiers (weapon and armour, as well as special information (if it gives you a healing potion, mana potion or spell)
MapThis class can also load the level from a file, parse it, and give it to us
NPCA simple non-player character (NPC) class that contains statistics and a number of conditionals to see if the character is a "special" character (like Mr
PlayerLengthy documentation for our player
QuestThis class is basically a 'quest', includes conditions for completion
QuestMasterThis class basically tracks the player's progress and gives them undone quests
ShopThe functionality for providing the buy/sell UI is actually provided by the game, and an object of type Shop should be included in the CGame class definition

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