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April 14, 2021, 5:37 PM
I've just had to update the site's backend, so I figured I would spend a few extra minutes writing this news post.
It has been a really long time since I last made a new entry here, in 2009. So much stuff has happened since then. Obviously, I am no longer working on games, but I'm going to try and keep this site up and running for as long as I can.
I hope you and your loved ones are all doing well, and that you have some free time to enjoy a video game once in awhile.
I'm still lurking on the GDNet Discord, so if you remember me enough and still somehow have some nostalgia for those old days, drop me a line.
May 22, 2009, 9:16 AM
I've transferred hosting of the site, but an unfortunate consequence is that a lot of database stuff broke. I am trying to fix as much as I can. Afterglow development is continuing normally; please consult my GDNet Journal for development specifics. I think you will really enjoy it.
January 31, 2008, 7:19 PM
Glow 1.3 is released. Major improvements:
* You can now "look ahead" with the mouse.
* Higher resolution framebuffer supported on modern NVidia and ATI hardware.
* Save/load bugs fixed.
* Glow Bomb is more obvious.
It's available for OS X and Windows.
January 14, 2008, 8:10 AM
You can now access this page through ravuya.com. Hooray!
January 1, 2008, 4:49 PM
I finally got around to adding an RSS feed to the news entries for this site. I'm not sure if this site will continue in its current format after the release of Novarunner; I am going to probably overhaul all of my hand-written web software and replace it with some third-party CMS.
December 11, 2007, 1:42 PM
Fans of Dr. Phineas Q. Questy might be interested to know that you can play as him in the new release of Tig Duels for Extraordinary Gentlemen. Get your stab on!
June 6, 2007, 10:07 AM
I'm working on a new game, Novarunner. It's a 3D space RPG primarily oriented around trading, though there's certainly lots of combat and high adventure to be had. I'm planning on releasing it in the fall, and it will be available for my usual platforms.
I am also working on the Stick Soldiers 3 project, developing base technology and handling a lot of the game design. It's exciting to work on a sequel to such a popular game.
Note that I've released two updates to Glow since the initial release; if you're not running Glow v1.2.000, you're missing out on several features that make the game overall better to play.
Finally, the announcement you want to hear: I am going to work on a sequel to Glow shortly after the completion of Novarunner. It was either this or CSRPG 3, and I don't yet have the networking technology ready to go ahead with the CSRPG game I want to make.
Thanks for the hits and attention over the past few months! Glow has been downloaded over 1500 times, which puts it as my second most popular game, right after CSRPG 2, which has been downloaded over 3000 times!
November 7, 2006, 10:38 PM
"And we were planning on giving a very lavish prize for the person that got the highest score. It was the person who got like, a hundred [points]. So 800 hours of playing this. We were hoping that groups of people, like fraternities and stuff, would play."
"It was going to be, you got to go on Desert Bus from Tucson to Vegas with showgirls and a live band and just the most partying bus ever. You got to Vegas, we're going to put you up at the Rio, big thing, and then, you know, big shows."
September 26, 2006, 9:18 PM
And a new re-design. But my fans are so swift they wouldn't miss such a major thing. I feel like I'm insulting your intelligence even by suggesting it. You people should be in Mensa. Seriously.
September 26, 2006, 8:39 PM
Glow is now released, go pick it up. I'm going to be documenting the developer features of it later on the Ravuya Labs site. I'll make an announcement when that's done.
Right now, Glow is version 1.0. That means that I'm obviously planning to make some bug fixes should they arise. I sincerely hope they won't, so I can start pushing the game all over. Please take a look at the game and let me know over AIM/MSN/email if you've noticed a big problem with what I've got going. Thanks a load, guys.
May 23, 2006, 8:49 PM
I'm currently working on Glow, a single-player action RPG set in a science complex overrun with zombies and genetically altered mutant killers. Sounds stereotypical? Probably is. But it's a lot of fun to play so far, and I think you'll really like it. I'll push out a firmer release date later this summer, along with the RSS feed for the front page news so you can all subscribe to my ramblings. In the meantime, consult my GDNet blog for the latest and greatest from Glow.
April 9, 2006, 7:36 PM
I wrote up some choice words on Freezer 2. The language is a bit foul but honestly if you're playing a game about uncontrolled mass murder you'd think foul language would be the least of your moral concerns.
Anyway, take a look at it. It's up on top, and I'm still working on a new game for you guys.
January 27, 2006, 10:49 PM
I got tired of people emailing me about not being able to run CSRPG2 because they didn't have the necessary Frameworks installed, so I did a new version. It'll launch even if you don't have SDL, SDL_image, SDL_mixer and SDL_ttf installed on your Mac.
It's been done with Xcode2 so it should run much faster on machines with G4s and above, and has a few other improvements and bug fixes backported from the Windows version. It has a new version number -- 1.2 -- as a result.
The download is a few megs bigger than before, but I think it's worth it.
January 24, 2006, 5:16 PM
I've updated my website to look less terrible. Thanks to one of the many open source web designs out there, I was able to get nice clean CSS and make it go live.
Check out Josh Powell's other web-designs if you like this one.
Unfortunately, night mode and theme support are gone now, but I'll try to regain them.
January 11, 2006, 3:51 PM
If you're one of the lucky sons of guns with an Intel Macintosh, Freezer 2 is currently my only Universal Binary-enabled game. I don't know if it actually works, so if you have an IA32 Mac, lemme know if it runs for you.
As soon as I know if I am actually shipping UB, and if they work, I can start translating some of my older games.
January 8, 2006, 12:45 AM
I hope everyone had happy holidays. There's going to be some badass stuff coming in the next couple of months, so keep your eyes peeled. The Christmas theme is off now, but you can always reactivate it using the custom CSS feature in your browser (Using Firefox: View -> Page Style -> Crimbo. It's similar for Opera and Safari, dunno about IE)
You should also test out my new link blog; I'm going to add RSS to that eventually so you can keep track of random garbage and my rants.
As always, feel free to drop me a line if you like the games. I notice I'm getting a lot of Japanese visitors recently, so I'm kind of curious how you are getting on with my software.
It's also worth noting that CSRPG 2.0 was Game of the Month for December 2005 on Game Alchemy, though it wasn't much of a race.
December 8, 2005, 10:33 AM
I think you'll notice the screenshot crawler at the top, and now that downloads are per-project (click on the project page to go to the downloads for it), I'm going to make some other polishes.
I highly recommend that if you like my games, you go to the game alchemy entries for them and rate them up: CSRPG2, Freezer 2, Sloplifter. It's always nice to get feedback, and it helps encourage me to produce more stuff (especially telling me what it is you like and don't like).
December 7, 2005, 2:22 PM
It should be pretty interesting from here on out, I am redesigning the site to look much better. Let me know if you get any bugs.
December 3, 2005, 9:46 AM
I'll be posting the rest of the binaries and source within a few hours, I am just trying to clean up some things in my code base.
I hope it works well for you and you enjoy it. It has a LOT of features (just check the manual).
November 30, 2005, 1:16 PM
Just wanted to write another entry to show off that I'm not dead; I'll be releasing Freezer 2 this week, Sloplifter just came out, and I'm going to be announcing some stuff for my new games.
I'm also going to modify the website a bit (adding archives so the front page isn't so damn huge and trying to make the downloads more appealing). I may also try to advertise and finally change this hospital-green colour scheme (what was I thinking?).
November 15, 2005, 8:44 PM
I posted my 1W1B2 entry, Sloplifter, to the page. It's small, it's entertaining and it's challenging. I think you'll like it a lot.
November 1, 2005, 2:22 PM
Variable CSS should be available on any end-user page now, which should make it look much nicer.
October 31, 2005, 8:42 AM
Enjoy the new site theme -- it'll be default for today and optional from now on (in the "Styles" menu as usual).
October 25, 2005, 5:20 PM
I'm producing a 2D game development API named Propane Injector, based on the code from Freezer 2.
If you've been following my blog, you also know that this technology is being used to produce a couple of other people's games -- these games will be linked to on this site from the Propane Injector 2D information page.
I will also handle ports of these games to Linux, Mac OS X and Windows -- so be aware of new games coming out that, while based on my technology, were not written by myself.
Freezer 2 is coming along great and I hope to have it done by December at the latest.
October 5, 2005, 10:00 PM
Okay, I know it's been awhile since screenshots and demos and known software. I'm building up for something really nice, so just in the meantime you should visit this link and thrill to the awesome.
September 27, 2005, 8:18 PM
I was just spammed by over 3GB of referer spam bots in the last day. As a result my bandwidth costs have risen somewhat.
I am getting rid of my Pivot log and just linking directly to my GDNet one in the interest of consolidating information about my development of games, as well as getting rid of those spam bots. Future blog articles will be posted to GDNet or my articles section.
September 24, 2005, 10:57 AM
I released a patched version of CSRPG 2 for Windows that fixes the collision bugs present on that system. If there are any further bug reports, feel free to let me know.
You can pick up v2.1 on the right sidebar.
September 17, 2005, 5:41 PM
There's a new forum available. I got sick of dealing with phpbb2 and having to hack in new features every 20 minutes to get what I wanted, so I've decided to go with Phorum.
I always wanted to add some kind of two-way communication to the site, and hopefully someone will use this to at least say "Hi, I like your games, please don't die".
September 17, 2005, 12:03 PM
I finally got around to building this for Windows. It's a large debug build and may fall victim to many crashes but it appeared to work in my rudimentary testing.
You can grab it from the software bar on the right. I do NOT support this piece of software, but feel free to send me a small question over email and I will try to answer it if I can.
September 7, 2005, 9:35 PM
You can now use View -> Page Style in firefox to change the stylesheet, in case you don't like my nighttime system (which should continue as normal). I presume other browsers can do the same thing though I have no clue how to activate this feature.
It doesn't work in the other pages that depend on the css thanks to a stupid design on my part, but I will fix that as soon as I have time.
In the meantime, you should be reading the blog!
August 31, 2005, 8:14 PM
I got bored of the old black and white colours so I decided to add something that's a little closer to the beauty of the llamasoft website.
August 11, 2005, 8:55 AM
If you haven't been following my blog lately, you're missing out on all the latest content. The news section is only really updated when I have something impressive to show off, but the blog has all the in-development stuff you crave.
So go see it, now.
July 22, 2005, 12:55 AM
Works on Windows now!
Built in heightmap editor in action
Spikes: 1, 2
July 18, 2005, 11:57 PM
Here's a little bit of hot light love for you.
Random light love
Who doesn't love the mountains?
July 18, 2005, 4:41 PM
Random terrain
A pyramid
Lighting debugger (with textures)
more random terrain (with textures)
As soon as I get the lighting working properly it should look much more impressive and I can show off 100x100 terrain rather than 15x15 terrain and have it make sense.
More on what I'm going to do with this later.
July 4, 2005, 11:08 PM
I posted the Muffins source code wad from my drive, and offer it under the GPL license.
I am also working on my next project, Purity, but can't give you any more right now than these screen shots:
one
two
three
four
five
June 12, 2005, 4:44 PM
Click here for the 1w1b winners list and links to their games.
All of the entries were fantastic. My hat is off to the contestants for making an excellent set of games despite the time constraints and my constant screw-ups because of my job and hosting.
June 12, 2005, 12:07 PM
It's going to be really hard picking a winner. I'm going through my last judgement of the submitted games, and they are all unbelievably fun or original.
My personal entry was only partially complete (i.e. you can't lose) but I will upload it later today anyway along with the others when I make my decision.
Sorry it took so long; my job has been nuts lately.
June 9, 2005, 12:30 AM
I added a new blog to the site. It's powered by Pivot, which is just utterly utterly awesome software.
June 8, 2005, 8:43 AM
1W1B has finished three hours ago, please submit your entries to me via email at ravuya(at)gmail.com
Rename all .zip entries to .zip.xyz before attaching; gmail does not like executable entries. I will not accept any entries past midnight GMT today.
June 7, 2005, 11:43 PM
I will be adding my downloads as time goes on; however I am reconsidering the addition of my "crappy phase" of games. I may provide an additional page to download these games from. As it is, they cost me bandwidth and are extremely insulting to my current competency as a game developer.
But be assured, the Ravuya Classics(TM) aren't going away.
June 7, 2005, 10:16 PM
I also made some slight patches to the site software while it was down; it should be faster and cleaner. Oh, and this entry should have a title.
June 7, 2005, 9:45 PM
Here we are on the new server. Hopefully this one will work out better than Hostdime (which mind you is the most terrible provider ever -- tell your friends!).